| Player names used: | M-son |
| COD2 UID: | 05ae2c871fca2ea02e8e952533dea654 |
| First seen on: | 2008-08-16T19:42:42 |
| Last seen on: | 2008-08-30T15:41:09 |
| Total |
| Playing time: | 0.15 working days, (3 hours, 33 minutes in total) |
| Amount of rounds played: | 21 |
| Amount of kills: | 478 |
| Amount of deaths: | 230 |
| Kill/death ratio: | 2.08 |
| Amount of hitting (not killing): | 160 |
| Amount of getting hit (but not killed): | 105 |
| (experimental) said nice things: | 12 |
| (experimental) greeted someone: | 10 |
| (experimental) gave a compliment: | 11 |
| (experimental) showed fun in the game: | 14 |
Statistics in a picture
| Kill:Death ratio versus playingtime | Kill:Death ration through a playing session | Idem, versus the other players |
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Top-10 victims
These players have been killed more then they killed the player (sorted on kills - deaths).
Note that the player himself can be in the list. This is because of friendly fire: Our servers are set to reflect damage for friendly fire. A teammate running over a players grenade will kill the player (and looks like a suicide in the logs).
Top-10 enemies of this player
These players have killed the player more then they were killed by the player (sorted on deaths - kills).
Weapons used best for killing
These weapons were used by the player to kill his victims (sorted on kills). A weapon of "None" is typically a melee attack (well done!).
| Weapon | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| m4_silencer_mp | 60 (12.6 %) | 4 (1.7 %) | 56 (10.8 %) | 47 (29.4) | 3 (2.9) | 44 (26.5) | 3749 (11.7) | 174 (1.2) | 3575 (10.5) |
| remington700_mp | 55 (11.5 %) | 2 (0.9 %) | 53 (10.6 %) | 4 (2.5) | 0 (0.0) | 4 (2.5) | 4512 (14.1) | 252 (1.8) | 4260 (12.3) |
| p90_silencer_mp | 49 (10.3 %) | 5 (2.2 %) | 44 (8.1 %) | 59 (36.9) | 0 (0.0) | 59 (36.9) | 2620 (8.2) | 308 (2.2) | 2312 (6.0) |
| artillery_mp | 46 (9.6 %) | 3 (1.3 %) | 43 (8.3 %) | 1 (0.6) | 0 (0.0) | 1 (0.6) | 3586 (11.2) | 175 (1.3) | 3411 (10.0) |
| m14_reflex_mp | 46 (9.6 %) | 3 (1.3 %) | 43 (8.3 %) | 7 (4.4) | 1 (1.0) | 6 (3.4) | 3499 (10.9) | 240 (1.7) | 3259 (9.2) |
| cobra_20mm_mp | 46 (9.6 %) | 4 (1.7 %) | 42 (7.9 %) | 0 (0.0) | 8 (7.6) | -8 (-7.6) | 418 (1.3) | 120 (0.9) | 298 (0.4) |
| frag_grenade_mp | 33 (6.9 %) | 11 (4.8 %) | 22 (2.1 %) | 2 (1.2) | 0 (0.0) | 2 (1.2) | 4710 (14.7) | 1666 (11.9) | 3044 (2.8) |
| m16_reflex_mp | 30 (6.3 %) | 2 (0.9 %) | 28 (5.4 %) | 5 (3.1) | 0 (0.0) | 5 (3.1) | 1705 (5.3) | 107 (0.8) | 1598 (4.6) |
| mp5_silencer_mp | 18 (3.8 %) | 2 (0.9 %) | 16 (2.9 %) | 6 (3.8) | 2 (1.9) | 4 (1.8) | 785 (2.5) | 84 (0.6) | 701 (1.9) |
| rpd_grip_mp | 17 (3.6 %) | 4 (1.7 %) | 13 (1.8 %) | 11 (6.9) | 1 (1.0) | 10 (5.9) | 1029 (3.2) | 193 (1.4) | 836 (1.8) |
Where the player hits his victims
Here were the hits by the player killing his victims (sorted on kills). A location of "None" is typically damage by bombs/grenades/airstrikes.
| Location | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| torso_lower | 117 (24.5 %) | 65 (28.3 %) | 52 (-3.8 %) | 61 (38.1) | 22 (21.0) | 39 (17.2) | 7278 (22.7) | 2913 (20.9) | 4365 (1.8) |
| none | 91 (19.0 %) | 23 (10.0 %) | 68 (9.0 %) | 1 (0.6) | 28 (26.7) | -27 (-26.0) | 9797 (30.6) | 3331 (23.9) | 6466 (6.7) |
| torso_upper | 65 (13.6 %) | 32 (13.9 %) | 33 (-0.3 %) | 16 (10.0) | 10 (9.5) | 6 (0.5) | 4477 (14.0) | 1786 (12.8) | 2691 (1.2) |
| head | 40 (8.4 %) | 25 (10.9 %) | 15 (-2.5 %) | 11 (6.9) | 2 (1.9) | 9 (5.0) | 2456 (7.7) | 1759 (12.6) | 697 (-4.9) |
| right_leg_upper | 33 (6.9 %) | 14 (6.1 %) | 19 (0.8 %) | 13 (8.1) | 12 (11.4) | 1 (-3.3) | 1431 (4.5) | 758 (5.4) | 673 (-1.0) |
| left_leg_upper | 30 (6.3 %) | 24 (10.4 %) | 6 (-4.2 %) | 20 (12.5) | 6 (5.7) | 14 (6.8) | 1492 (4.7) | 1059 (7.6) | 433 (-2.9) |
| left_arm_upper | 20 (4.2 %) | 5 (2.2 %) | 15 (2.0 %) | 4 (2.5) | 2 (1.9) | 2 (0.6) | 1010 (3.2) | 338 (2.4) | 672 (0.7) |
| right_arm_lower | 13 (2.7 %) | 6 (2.6 %) | 7 (0.1 %) | 5 (3.1) | 2 (1.9) | 3 (1.2) | 505 (1.6) | 224 (1.6) | 281 (-0.0) |
| neck | 12 (2.5 %) | 4 (1.7 %) | 8 (0.8 %) | 6 (3.8) | 0 (0.0) | 6 (3.8) | 1037 (3.2) | 177 (1.3) | 860 (2.0) |
| right_arm_upper | 10 (2.1 %) | 3 (1.3 %) | 7 (0.8 %) | 3 (1.9) | 2 (1.9) | 1 (-0.0) | 512 (1.6) | 166 (1.2) | 346 (0.4) |
Where the player is shot most
| Location | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| torso_lower | 117 (24.5 %) | 65 (28.3 %) | 52 (-3.8 %) | 61 (38.1) | 22 (21.0) | 39 (17.2) | 7278 (22.7) | 2913 (20.9) | 4365 (1.8) |
| torso_upper | 65 (13.6 %) | 32 (13.9 %) | 33 (-0.3 %) | 16 (10.0) | 10 (9.5) | 6 (0.5) | 4477 (14.0) | 1786 (12.8) | 2691 (1.2) |
| head | 40 (8.4 %) | 25 (10.9 %) | 15 (-2.5 %) | 11 (6.9) | 2 (1.9) | 9 (5.0) | 2456 (7.7) | 1759 (12.6) | 697 (-4.9) |
| left_leg_upper | 30 (6.3 %) | 24 (10.4 %) | 6 (-4.2 %) | 20 (12.5) | 6 (5.7) | 14 (6.8) | 1492 (4.7) | 1059 (7.6) | 433 (-2.9) |
| none | 91 (19.0 %) | 23 (10.0 %) | 68 (9.0 %) | 1 (0.6) | 28 (26.7) | -27 (-26.0) | 9797 (30.6) | 3331 (23.9) | 6466 (6.7) |
| right_leg_upper | 33 (6.9 %) | 14 (6.1 %) | 19 (0.8 %) | 13 (8.1) | 12 (11.4) | 1 (-3.3) | 1431 (4.5) | 758 (5.4) | 673 (-1.0) |
| left_arm_lower | 9 (1.9 %) | 9 (3.9 %) | 0 (-2.0 %) | 3 (1.9) | 2 (1.9) | 1 (-0.0) | 356 (1.1) | 339 (2.4) | 17 (-1.3) |
| left_leg_lower | 10 (2.1 %) | 8 (3.5 %) | 2 (-1.4 %) | 5 (3.1) | 11 (10.5) | -6 (-7.4) | 368 (1.1) | 479 (3.4) | -111 (-2.3) |
| right_leg_lower | 10 (2.1 %) | 7 (3.0 %) | 3 (-1.0 %) | 6 (3.8) | 5 (4.8) | 1 (-1.0) | 527 (1.6) | 413 (3.0) | 114 (-1.3) |
| right_arm_lower | 13 (2.7 %) | 6 (2.6 %) | 7 (0.1 %) | 5 (3.1) | 2 (1.9) | 3 (1.2) | 505 (1.6) | 224 (1.6) | 281 (-0.0) |
Which map the player makes the most of his victims
| Map | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| mp_killhouse | 96 (20.1 %) | 51 (22.2 %) | 45 (-2.1 %) | 61 (38.1) | 25 (23.8) | 36 (14.3) | 6831 (21.3) | 3070 (22.0) | 3761 (-0.7) |
| mp_crash | 78 (16.3 %) | 29 (12.6 %) | 49 (3.7 %) | 15 (9.4) | 15 (14.3) | 0 (-4.9) | 4921 (15.4) | 2165 (15.5) | 2756 (-0.2) |
| mp_crossfire | 61 (12.8 %) | 16 (7.0 %) | 45 (5.8 %) | 9 (5.6) | 6 (5.7) | 3 (-0.1) | 3964 (12.4) | 827 (5.9) | 3137 (6.5) |
| mp_creek | 57 (11.9 %) | 32 (13.9 %) | 25 (-2.0 %) | 8 (5.0) | 10 (9.5) | -2 (-4.5) | 4124 (12.9) | 2132 (15.3) | 1992 (-2.4) |
| mp_carentan | 47 (9.8 %) | 39 (17.0 %) | 8 (-7.1 %) | 33 (20.6) | 18 (17.1) | 15 (3.5) | 3288 (10.3) | 2212 (15.9) | 1076 (-5.6) |
| mp_bloc | 38 (7.9 %) | 17 (7.4 %) | 21 (0.6 %) | 2 (1.2) | 8 (7.6) | -6 (-6.4) | 2729 (8.5) | 1099 (7.9) | 1630 (0.6) |
| mp_broadcast | 32 (6.7 %) | 20 (8.7 %) | 12 (-2.0 %) | 17 (10.6) | 11 (10.5) | 6 (0.1) | 1739 (5.4) | 1049 (7.5) | 690 (-2.1) |
| mp_pipeline | 28 (5.9 %) | 11 (4.8 %) | 17 (1.1 %) | 8 (5.0) | 7 (6.7) | 1 (-1.7) | 2065 (6.5) | 533 (3.8) | 1532 (2.6) |
| mp_bog | 19 (4.0 %) | 4 (1.7 %) | 15 (2.2 %) | 3 (1.9) | 0 (0.0) | 3 (1.9) | 744 (2.3) | 210 (1.5) | 534 (0.8) |
| mp_countdown | 12 (2.5 %) | 5 (2.2 %) | 7 (0.3 %) | 1 (0.6) | 2 (1.9) | -1 (-1.3) | 796 (2.5) | 397 (2.8) | 399 (-0.4) |
Which map the player dies most
| Map | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| mp_killhouse | 96 (20.1 %) | 51 (22.2 %) | 45 (-2.1 %) | 61 (38.1) | 25 (23.8) | 36 (14.3) | 6831 (21.3) | 3070 (22.0) | 3761 (-0.7) |
| mp_carentan | 47 (9.8 %) | 39 (17.0 %) | 8 (-7.1 %) | 33 (20.6) | 18 (17.1) | 15 (3.5) | 3288 (10.3) | 2212 (15.9) | 1076 (-5.6) |
| mp_creek | 57 (11.9 %) | 32 (13.9 %) | 25 (-2.0 %) | 8 (5.0) | 10 (9.5) | -2 (-4.5) | 4124 (12.9) | 2132 (15.3) | 1992 (-2.4) |
| mp_crash | 78 (16.3 %) | 29 (12.6 %) | 49 (3.7 %) | 15 (9.4) | 15 (14.3) | 0 (-4.9) | 4921 (15.4) | 2165 (15.5) | 2756 (-0.2) |
| mp_broadcast | 32 (6.7 %) | 20 (8.7 %) | 12 (-2.0 %) | 17 (10.6) | 11 (10.5) | 6 (0.1) | 1739 (5.4) | 1049 (7.5) | 690 (-2.1) |
| mp_bloc | 38 (7.9 %) | 17 (7.4 %) | 21 (0.6 %) | 2 (1.2) | 8 (7.6) | -6 (-6.4) | 2729 (8.5) | 1099 (7.9) | 1630 (0.6) |
| mp_crossfire | 61 (12.8 %) | 16 (7.0 %) | 45 (5.8 %) | 9 (5.6) | 6 (5.7) | 3 (-0.1) | 3964 (12.4) | 827 (5.9) | 3137 (6.5) |
| mp_pipeline | 28 (5.9 %) | 11 (4.8 %) | 17 (1.1 %) | 8 (5.0) | 7 (6.7) | 1 (-1.7) | 2065 (6.5) | 533 (3.8) | 1532 (2.6) |
| mp_countdown | 12 (2.5 %) | 5 (2.2 %) | 7 (0.3 %) | 1 (0.6) | 2 (1.9) | -1 (-1.3) | 796 (2.5) | 397 (2.8) | 399 (-0.4) |
| mp_bog | 19 (4.0 %) | 4 (1.7 %) | 15 (2.2 %) | 3 (1.9) | 0 (0.0) | 3 (1.9) | 744 (2.3) | 210 (1.5) | 534 (0.8) |
Which server the player makes the most of his victims
| Server | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| ^2Marvin ^1TDM1 HC 1.0 PB | 246 (51.5 %) | 88 (38.3 %) | 158 (13.2 %) | 41 (25.6) | 41 (39.0) | 0 (-13.4) | 16021 (50.1) | 5480 (39.3) | 10541 (10.8) |
| ^2Marvin^1 HC NewMapsOnly 1.6 PB | 232 (48.5 %) | 142 (61.7 %) | 90 (-13.2 %) | 119 (74.4) | 64 (61.0) | 55 (13.4) | 15982 (49.9) | 8463 (60.7) | 7519 (-10.8) |
Which server the player dies most
| Server | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| ^2Marvin^1 HC NewMapsOnly 1.6 PB | 232 (48.5 %) | 142 (61.7 %) | 90 (-13.2 %) | 119 (74.4) | 64 (61.0) | 55 (13.4) | 15982 (49.9) | 8463 (60.7) | 7519 (-10.8) |
| ^2Marvin ^1TDM1 HC 1.0 PB | 246 (51.5 %) | 88 (38.3 %) | 158 (13.2 %) | 41 (25.6) | 41 (39.0) | 0 (-13.4) | 16021 (50.1) | 5480 (39.3) | 10541 (10.8) |
Generated on Monday 01 September 2008 00:50