| Player names used: | Falcon, [GR-OF]Falcon |
| COD2 UID: | 1035fb48b96068dac791f88ab781341b |
| First seen on: | 2008-08-30T22:57:37 |
| Last seen on: | 2008-08-31T00:15:26 |
| Total |
| Playing time: | 0.05 working days, (1 hours, 17 minutes in total) |
| Amount of rounds played: | 6 |
| Amount of kills: | 159 |
| Amount of deaths: | 139 |
| Kill/death ratio: | 1.14 |
| Amount of hitting (not killing): | 51 |
| Amount of getting hit (but not killed): | 61 |
| (experimental) said nice things: | 12 |
| (experimental) greeted someone: | 11 |
| (experimental) gave a compliment: | 11 |
| (experimental) showed fun in the game: | 16 |
Statistics in a picture
| Kill:Death ratio versus playingtime | Kill:Death ration through a playing session | Idem, versus the other players |
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Top-10 victims
These players have been killed more then they killed the player (sorted on kills - deaths).
Note that the player himself can be in the list. This is because of friendly fire: Our servers are set to reflect damage for friendly fire. A teammate running over a players grenade will kill the player (and looks like a suicide in the logs).
Top-10 enemies of this player
These players have killed the player more then they were killed by the player (sorted on deaths - kills).
Weapons used best for killing
These weapons were used by the player to kill his victims (sorted on kills). A weapon of "None" is typically a melee attack (well done!).
| Weapon | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| g36c_reflex_mp | 39 (24.5 %) | 10 (7.2 %) | 29 (17.3 %) | 4 (7.8) | 3 (4.9) | 1 (2.9) | 1866 (16.5) | 421 (4.8) | 1445 (11.7) |
| g36c_silencer_mp | 36 (22.6 %) | 1 (0.7 %) | 35 (21.9 %) | 14 (27.5) | 5 (8.2) | 9 (19.3) | 1734 (15.3) | 85 (1.0) | 1649 (14.4) |
| frag_grenade_mp | 24 (15.1 %) | 9 (6.5 %) | 15 (8.6 %) | 0 (0.0) | 0 (0.0) | 0 (0.0) | 3367 (29.8) | 1257 (14.3) | 2110 (15.5) |
| m60e4_reflex_mp | 15 (9.4 %) | 0 (0.0 %) | 15 (9.4 %) | 6 (11.8) | 0 (0.0) | 6 (11.8) | 949 (8.4) | 0 (0.0) | 949 (8.4) |
| remington700_mp | 13 (8.2 %) | 0 (0.0 %) | 13 (8.2 %) | 1 (2.0) | 0 (0.0) | 1 (2.0) | 1510 (13.3) | 0 (0.0) | 1510 (13.3) |
| deserteaglegold_mp | 11 (6.9 %) | 1 (0.7 %) | 10 (6.2 %) | 2 (3.9) | 0 (0.0) | 2 (3.9) | 727 (6.4) | 50 (0.6) | 677 (5.9) |
| ak74u_reflex_mp | 7 (4.4 %) | 0 (0.0 %) | 7 (4.4 %) | 7 (13.7) | 0 (0.0) | 7 (13.7) | 519 (4.6) | 0 (0.0) | 519 (4.6) |
| rpd_reflex_mp | 4 (2.5 %) | 0 (0.0 %) | 4 (2.5 %) | 2 (3.9) | 0 (0.0) | 2 (3.9) | 185 (1.6) | 0 (0.0) | 185 (1.6) |
| concussion_grenade_mp | 3 (1.9 %) | 0 (0.0 %) | 3 (1.9 %) | 11 (21.6) | 4 (6.6) | 7 (15.0) | 14 (0.1) | 4 (0.0) | 10 (0.1) |
| m4_reflex_mp | 2 (1.3 %) | 27 (19.4 %) | -25 (-18.2 %) | 0 (0.0) | 10 (16.4) | -10 (-16.4) | 84 (0.7) | 1091 (12.4) | -1007 (-11.6) |
Where the player hits his victims
Here were the hits by the player killing his victims (sorted on kills). A location of "None" is typically damage by bombs/grenades/airstrikes.
| Location | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| torso_lower | 46 (28.9 %) | 48 (34.5 %) | -2 (-5.6 %) | 18 (35.3) | 18 (29.5) | 0 (5.8) | 2754 (24.3) | 2085 (23.6) | 669 (0.7) |
| torso_upper | 29 (18.2 %) | 17 (12.2 %) | 12 (6.0 %) | 9 (17.6) | 5 (8.2) | 4 (9.5) | 1934 (17.1) | 718 (8.1) | 1216 (9.0) |
| none | 28 (17.6 %) | 26 (18.7 %) | 2 (-1.1 %) | 11 (21.6) | 14 (23.0) | -3 (-1.4) | 3428 (30.3) | 3701 (42.0) | -273 (-11.7) |
| head | 19 (11.9 %) | 11 (7.9 %) | 8 (4.0 %) | 0 (0.0) | 1 (1.6) | -1 (-1.6) | 1158 (10.2) | 626 (7.1) | 532 (3.1) |
| left_arm_lower | 8 (5.0 %) | 3 (2.2 %) | 5 (2.9 %) | 0 (0.0) | 2 (3.3) | -2 (-3.3) | 377 (3.3) | 146 (1.7) | 231 (1.7) |
| right_arm_lower | 7 (4.4 %) | 2 (1.4 %) | 5 (3.0 %) | 1 (2.0) | 3 (4.9) | -2 (-3.0) | 328 (2.9) | 101 (1.1) | 227 (1.8) |
| right_leg_upper | 5 (3.1 %) | 11 (7.9 %) | -6 (-4.8 %) | 2 (3.9) | 6 (9.8) | -4 (-5.9) | 244 (2.2) | 433 (4.9) | -189 (-2.8) |
| right_arm_upper | 4 (2.5 %) | 1 (0.7 %) | 3 (1.8 %) | 0 (0.0) | 0 (0.0) | 0 (0.0) | 192 (1.7) | 70 (0.8) | 122 (0.9) |
| right_leg_lower | 3 (1.9 %) | 4 (2.9 %) | -1 (-1.0 %) | 2 (3.9) | 1 (1.6) | 1 (2.3) | 177 (1.6) | 168 (1.9) | 9 (-0.3) |
| left_arm_upper | 3 (1.9 %) | 2 (1.4 %) | 1 (0.4 %) | 0 (0.0) | 0 (0.0) | 0 (0.0) | 166 (1.5) | 82 (0.9) | 84 (0.5) |
Where the player is shot most
| Location | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| torso_lower | 46 (28.9 %) | 48 (34.5 %) | -2 (-5.6 %) | 18 (35.3) | 18 (29.5) | 0 (5.8) | 2754 (24.3) | 2085 (23.6) | 669 (0.7) |
| none | 28 (17.6 %) | 26 (18.7 %) | 2 (-1.1 %) | 11 (21.6) | 14 (23.0) | -3 (-1.4) | 3428 (30.3) | 3701 (42.0) | -273 (-11.7) |
| torso_upper | 29 (18.2 %) | 17 (12.2 %) | 12 (6.0 %) | 9 (17.6) | 5 (8.2) | 4 (9.5) | 1934 (17.1) | 718 (8.1) | 1216 (9.0) |
| head | 19 (11.9 %) | 11 (7.9 %) | 8 (4.0 %) | 0 (0.0) | 1 (1.6) | -1 (-1.6) | 1158 (10.2) | 626 (7.1) | 532 (3.1) |
| right_leg_upper | 5 (3.1 %) | 11 (7.9 %) | -6 (-4.8 %) | 2 (3.9) | 6 (9.8) | -4 (-5.9) | 244 (2.2) | 433 (4.9) | -189 (-2.8) |
| left_leg_upper | 2 (1.3 %) | 10 (7.2 %) | -8 (-5.9 %) | 3 (5.9) | 6 (9.8) | -3 (-4.0) | 175 (1.5) | 495 (5.6) | -320 (-4.1) |
| right_leg_lower | 3 (1.9 %) | 4 (2.9 %) | -1 (-1.0 %) | 2 (3.9) | 1 (1.6) | 1 (2.3) | 177 (1.6) | 168 (1.9) | 9 (-0.3) |
| left_arm_lower | 8 (5.0 %) | 3 (2.2 %) | 5 (2.9 %) | 0 (0.0) | 2 (3.3) | -2 (-3.3) | 377 (3.3) | 146 (1.7) | 231 (1.7) |
| right_arm_lower | 7 (4.4 %) | 2 (1.4 %) | 5 (3.0 %) | 1 (2.0) | 3 (4.9) | -2 (-3.0) | 328 (2.9) | 101 (1.1) | 227 (1.8) |
| left_arm_upper | 3 (1.9 %) | 2 (1.4 %) | 1 (0.4 %) | 0 (0.0) | 0 (0.0) | 0 (0.0) | 166 (1.5) | 82 (0.9) | 84 (0.5) |
Which map the player makes the most of his victims
| Map | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| mp_killhouse | 86 (54.1 %) | 67 (48.2 %) | 19 (5.9 %) | 38 (74.5) | 33 (54.1) | 5 (20.4) | 6201 (54.8) | 4455 (50.5) | 1746 (4.3) |
| mp_carentan | 34 (21.4 %) | 18 (12.9 %) | 16 (8.4 %) | 3 (5.9) | 5 (8.2) | -2 (-2.3) | 1697 (15.0) | 1025 (11.6) | 672 (3.4) |
| mp_broadcast | 20 (12.6 %) | 31 (22.3 %) | -11 (-9.7 %) | 8 (15.7) | 19 (31.1) | -11 (-15.5) | 2084 (18.4) | 1804 (20.5) | 280 (-2.0) |
| mp_creek | 19 (11.9 %) | 23 (16.5 %) | -4 (-4.6 %) | 2 (3.9) | 4 (6.6) | -2 (-2.6) | 1331 (11.8) | 1537 (17.4) | -206 (-5.7) |
Which map the player dies most
| Map | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| mp_killhouse | 86 (54.1 %) | 67 (48.2 %) | 19 (5.9 %) | 38 (74.5) | 33 (54.1) | 5 (20.4) | 6201 (54.8) | 4455 (50.5) | 1746 (4.3) |
| mp_broadcast | 20 (12.6 %) | 31 (22.3 %) | -11 (-9.7 %) | 8 (15.7) | 19 (31.1) | -11 (-15.5) | 2084 (18.4) | 1804 (20.5) | 280 (-2.0) |
| mp_creek | 19 (11.9 %) | 23 (16.5 %) | -4 (-4.6 %) | 2 (3.9) | 4 (6.6) | -2 (-2.6) | 1331 (11.8) | 1537 (17.4) | -206 (-5.7) |
| mp_carentan | 34 (21.4 %) | 18 (12.9 %) | 16 (8.4 %) | 3 (5.9) | 5 (8.2) | -2 (-2.3) | 1697 (15.0) | 1025 (11.6) | 672 (3.4) |
Which server the player makes the most of his victims
| Server | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| ^2Marvin^1 HC NewMapsOnly 1.6 PB | 159 (100.0 %) | 139 (100.0 %) | 20 (0.0 %) | 51 (100.0) | 61 (100.0) | -10 (0.0) | 11313 (100.0) | 8821 (100.0) | 2492 (0.0) |
Which server the player dies most
| Server | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| ^2Marvin^1 HC NewMapsOnly 1.6 PB | 159 (100.0 %) | 139 (100.0 %) | 20 (0.0 %) | 51 (100.0) | 61 (100.0) | -10 (0.0) | 11313 (100.0) | 8821 (100.0) | 2492 (0.0) |
Generated on Monday 01 September 2008 00:50