| Player names used: | JuicyFruit, NOOB |
| COD2 UID: | 56460102d09d322283b1fed5cd1493f6 |
| First seen on: | 2008-08-25T20:08:31 |
| Last seen on: | 2008-08-31T02:35:05 |
| Total |
| Playing time: | 0.07 working days, (1 hours, 42 minutes in total) |
| Amount of rounds played: | 10 |
| Amount of kills: | 216 |
| Amount of deaths: | 121 |
| Kill/death ratio: | 1.79 |
| Amount of hitting (not killing): | 62 |
| Amount of getting hit (but not killed): | 62 |
| (experimental) showed fun in the game: | 12 |
| (experimental) said nice things: | 6 |
| (experimental) greeted someone: | 11 |
| (experimental) gave a compliment: | 10 |
Statistics in a picture
| Kill:Death ratio versus playingtime | Kill:Death ration through a playing session | Idem, versus the other players |
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Top-10 victims
These players have been killed more then they killed the player (sorted on kills - deaths).
Note that the player himself can be in the list. This is because of friendly fire: Our servers are set to reflect damage for friendly fire. A teammate running over a players grenade will kill the player (and looks like a suicide in the logs).
Top-10 enemies of this player
These players have killed the player more then they were killed by the player (sorted on deaths - kills).
Weapons used best for killing
These weapons were used by the player to kill his victims (sorted on kills). A weapon of "None" is typically a melee attack (well done!).
| Weapon | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| m16_reflex_mp | 85 (39.4 %) | 0 (0.0 %) | 85 (39.4 %) | 20 (32.3) | 0 (0.0) | 20 (32.3) | 3462 (30.9) | 0 (0.0) | 3462 (30.9) |
| p90_reflex_mp | 38 (17.6 %) | 8 (6.6 %) | 30 (11.0 %) | 20 (32.3) | 8 (12.9) | 12 (19.4) | 1610 (14.4) | 382 (5.4) | 1228 (9.0) |
| usp_silencer_mp | 24 (11.1 %) | 0 (0.0 %) | 24 (11.1 %) | 12 (19.4) | 0 (0.0) | 12 (19.4) | 1201 (10.7) | 0 (0.0) | 1201 (10.7) |
| remington700_mp | 17 (7.9 %) | 0 (0.0 %) | 17 (7.9 %) | 1 (1.6) | 0 (0.0) | 1 (1.6) | 1354 (12.1) | 0 (0.0) | 1354 (12.1) |
| cobra_20mm_mp | 16 (7.4 %) | 6 (5.0 %) | 10 (2.4 %) | 0 (0.0) | 21 (33.9) | -21 (-33.9) | 154 (1.4) | 257 (3.6) | -103 (-2.2) |
| artillery_mp | 13 (6.0 %) | 4 (3.3 %) | 9 (2.7 %) | 0 (0.0) | 0 (0.0) | 0 (0.0) | 1203 (10.7) | 407 (5.7) | 796 (5.0) |
| g36c_reflex_mp | 5 (2.3 %) | 4 (3.3 %) | 1 (-1.0 %) | 4 (6.5) | 3 (4.8) | 1 (1.6) | 183 (1.6) | 153 (2.1) | 30 (-0.5) |
| p90_silencer_mp | 4 (1.9 %) | 0 (0.0 %) | 4 (1.9 %) | 5 (8.1) | 0 (0.0) | 5 (8.1) | 178 (1.6) | 0 (0.0) | 178 (1.6) |
| claymore_mp | 3 (1.4 %) | 0 (0.0 %) | 3 (1.4 %) | 0 (0.0) | 0 (0.0) | 0 (0.0) | 238 (2.1) | 0 (0.0) | 238 (2.1) |
| frag_grenade_mp | 3 (1.4 %) | 6 (5.0 %) | -3 (-3.6 %) | 0 (0.0) | 1 (1.6) | -1 (-1.6) | 593 (5.3) | 938 (13.2) | -345 (-7.9) |
Where the player hits his victims
Here were the hits by the player killing his victims (sorted on kills). A location of "None" is typically damage by bombs/grenades/airstrikes.
| Location | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| torso_lower | 82 (38.0 %) | 39 (32.2 %) | 43 (5.7 %) | 28 (45.2) | 20 (32.3) | 8 (12.9) | 3556 (31.8) | 1954 (27.4) | 1602 (4.3) |
| none | 21 (9.7 %) | 18 (14.9 %) | 3 (-5.2 %) | 0 (0.0) | 6 (9.7) | -6 (-9.7) | 2515 (22.5) | 2169 (30.4) | 346 (-8.0) |
| right_leg_upper | 19 (8.8 %) | 7 (5.8 %) | 12 (3.0 %) | 3 (4.8) | 4 (6.5) | -1 (-1.6) | 642 (5.7) | 279 (3.9) | 363 (1.8) |
| torso_upper | 19 (8.8 %) | 13 (10.7 %) | 6 (-1.9 %) | 4 (6.5) | 3 (4.8) | 1 (1.6) | 1175 (10.5) | 513 (7.2) | 662 (3.3) |
| left_leg_upper | 13 (6.0 %) | 6 (5.0 %) | 7 (1.1 %) | 4 (6.5) | 3 (4.8) | 1 (1.6) | 494 (4.4) | 253 (3.6) | 241 (0.9) |
| head | 12 (5.6 %) | 14 (11.6 %) | -2 (-6.0 %) | 2 (3.2) | 12 (19.4) | -10 (-16.1) | 702 (6.3) | 827 (11.6) | -125 (-5.3) |
| right_arm_lower | 11 (5.1 %) | 3 (2.5 %) | 8 (2.6 %) | 2 (3.2) | 1 (1.6) | 1 (1.6) | 497 (4.4) | 151 (2.1) | 346 (2.3) |
| left_arm_lower | 7 (3.2 %) | 2 (1.7 %) | 5 (1.6 %) | 4 (6.5) | 0 (0.0) | 4 (6.5) | 295 (2.6) | 60 (0.8) | 235 (1.8) |
| right_leg_lower | 7 (3.2 %) | 3 (2.5 %) | 4 (0.8 %) | 2 (3.2) | 2 (3.2) | 0 (0.0) | 238 (2.1) | 94 (1.3) | 144 (0.8) |
| left_arm_upper | 7 (3.2 %) | 3 (2.5 %) | 4 (0.8 %) | 3 (4.8) | 2 (3.2) | 1 (1.6) | 260 (2.3) | 164 (2.3) | 96 (0.0) |
Where the player is shot most
| Location | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| torso_lower | 82 (38.0 %) | 39 (32.2 %) | 43 (5.7 %) | 28 (45.2) | 20 (32.3) | 8 (12.9) | 3556 (31.8) | 1954 (27.4) | 1602 (4.3) |
| none | 21 (9.7 %) | 18 (14.9 %) | 3 (-5.2 %) | 0 (0.0) | 6 (9.7) | -6 (-9.7) | 2515 (22.5) | 2169 (30.4) | 346 (-8.0) |
| head | 12 (5.6 %) | 14 (11.6 %) | -2 (-6.0 %) | 2 (3.2) | 12 (19.4) | -10 (-16.1) | 702 (6.3) | 827 (11.6) | -125 (-5.3) |
| torso_upper | 19 (8.8 %) | 13 (10.7 %) | 6 (-1.9 %) | 4 (6.5) | 3 (4.8) | 1 (1.6) | 1175 (10.5) | 513 (7.2) | 662 (3.3) |
| right_leg_upper | 19 (8.8 %) | 7 (5.8 %) | 12 (3.0 %) | 3 (4.8) | 4 (6.5) | -1 (-1.6) | 642 (5.7) | 279 (3.9) | 363 (1.8) |
| right_arm_upper | 4 (1.9 %) | 6 (5.0 %) | -2 (-3.1 %) | 1 (1.6) | 4 (6.5) | -3 (-4.8) | 172 (1.5) | 262 (3.7) | -90 (-2.1) |
| left_leg_upper | 13 (6.0 %) | 6 (5.0 %) | 7 (1.1 %) | 4 (6.5) | 3 (4.8) | 1 (1.6) | 494 (4.4) | 253 (3.6) | 241 (0.9) |
| right_arm_lower | 11 (5.1 %) | 3 (2.5 %) | 8 (2.6 %) | 2 (3.2) | 1 (1.6) | 1 (1.6) | 497 (4.4) | 151 (2.1) | 346 (2.3) |
| neck | 3 (1.4 %) | 3 (2.5 %) | 0 (-1.1 %) | 2 (3.2) | 1 (1.6) | 1 (1.6) | 152 (1.4) | 153 (2.1) | -1 (-0.8) |
| right_leg_lower | 7 (3.2 %) | 3 (2.5 %) | 4 (0.8 %) | 2 (3.2) | 2 (3.2) | 0 (0.0) | 238 (2.1) | 94 (1.3) | 144 (0.8) |
Which map the player makes the most of his victims
| Map | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| mp_farm | 78 (36.1 %) | 34 (28.1 %) | 44 (8.0 %) | 23 (37.1) | 16 (25.8) | 7 (11.3) | 4520 (40.4) | 2062 (28.9) | 2458 (11.4) |
| mp_crossfire | 69 (31.9 %) | 25 (20.7 %) | 44 (11.3 %) | 21 (33.9) | 9 (14.5) | 12 (19.4) | 3259 (29.1) | 1478 (20.7) | 1781 (8.4) |
| mp_overgrown | 45 (20.8 %) | 46 (38.0 %) | -1 (-17.2 %) | 14 (22.6) | 21 (33.9) | -7 (-11.3) | 2614 (23.3) | 2649 (37.2) | -35 (-13.8) |
| mp_crash | 24 (11.1 %) | 16 (13.2 %) | 8 (-2.1 %) | 4 (6.5) | 16 (25.8) | -12 (-19.4) | 804 (7.2) | 937 (13.1) | -133 (-6.0) |
Which map the player dies most
| Map | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| mp_overgrown | 45 (20.8 %) | 46 (38.0 %) | -1 (-17.2 %) | 14 (22.6) | 21 (33.9) | -7 (-11.3) | 2614 (23.3) | 2649 (37.2) | -35 (-13.8) |
| mp_farm | 78 (36.1 %) | 34 (28.1 %) | 44 (8.0 %) | 23 (37.1) | 16 (25.8) | 7 (11.3) | 4520 (40.4) | 2062 (28.9) | 2458 (11.4) |
| mp_crossfire | 69 (31.9 %) | 25 (20.7 %) | 44 (11.3 %) | 21 (33.9) | 9 (14.5) | 12 (19.4) | 3259 (29.1) | 1478 (20.7) | 1781 (8.4) |
| mp_crash | 24 (11.1 %) | 16 (13.2 %) | 8 (-2.1 %) | 4 (6.5) | 16 (25.8) | -12 (-19.4) | 804 (7.2) | 937 (13.1) | -133 (-6.0) |
Which server the player makes the most of his victims
| Server | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| ^2Marvin ^1TDM1 HC 1.0 PB | 216 (100.0 %) | 121 (100.0 %) | 95 (0.0 %) | 62 (100.0) | 62 (100.0) | 0 (0.0) | 11197 (100.0) | 7126 (100.0) | 4071 (0.0) |
Which server the player dies most
| Server | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| ^2Marvin ^1TDM1 HC 1.0 PB | 216 (100.0 %) | 121 (100.0 %) | 95 (0.0 %) | 62 (100.0) | 62 (100.0) | 0 (0.0) | 11197 (100.0) | 7126 (100.0) | 4071 (0.0) |
Generated on Monday 01 September 2008 00:49