| Player names used: | marc |
| COD2 UID: | 58c4cc2c207601fd81082dfafe91e653 |
| First seen on: | 2008-08-30T18:46:44 |
| Last seen on: | 2008-08-30T20:10:10 |
| Total |
| Playing time: | 0.06 working days, (1 hours, 23 minutes in total) |
| Amount of rounds played: | 8 |
| Amount of kills: | 65 |
| Amount of deaths: | 88 |
| Kill/death ratio: | 0.74 |
| Amount of hitting (not killing): | 20 |
| Amount of getting hit (but not killed): | 24 |
Statistics in a picture
| Kill:Death ratio versus playingtime | Kill:Death ration through a playing session | Idem, versus the other players |
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Top-10 victims
These players have been killed more then they killed the player (sorted on kills - deaths).
Note that the player himself can be in the list. This is because of friendly fire: Our servers are set to reflect damage for friendly fire. A teammate running over a players grenade will kill the player (and looks like a suicide in the logs).
Top-10 enemies of this player
These players have killed the player more then they were killed by the player (sorted on deaths - kills).
Weapons used best for killing
These weapons were used by the player to kill his victims (sorted on kills). A weapon of "None" is typically a melee attack (well done!).
| Weapon | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| m4_gl_mp | 14 (21.5 %) | 0 (0.0 %) | 14 (21.5 %) | 7 (35.0) | 0 (0.0) | 7 (35.0) | 546 (0.5) | 0 (0.0) | 546 (0.5) |
| m21_mp | 13 (20.0 %) | 0 (0.0 %) | 13 (20.0 %) | 0 (0.0) | 0 (0.0) | 0 (0.0) | 1506 (1.4) | 0 (0.0) | 1506 (1.4) |
| mp5_mp | 12 (18.5 %) | 2 (2.3 %) | 10 (16.2 %) | 7 (35.0) | 1 (4.2) | 6 (30.8) | 521 (0.5) | 95 (0.1) | 426 (0.4) |
| m16_gl_mp | 12 (18.5 %) | 12 (13.6 %) | 0 (4.8 %) | 3 (15.0) | 1 (4.2) | 2 (10.8) | 720 (0.7) | 586 (0.6) | 134 (0.1) |
| usp_mp | 4 (6.2 %) | 0 (0.0 %) | 4 (6.2 %) | 2 (10.0) | 0 (0.0) | 2 (10.0) | 233 (0.2) | 0 (0.0) | 233 (0.2) |
| artillery_mp | 2 (3.1 %) | 1 (1.1 %) | 1 (1.9 %) | 0 (0.0) | 0 (0.0) | 0 (0.0) | 170 (0.2) | 115 (0.1) | 55 (0.1) |
| m40a3_acog_mp | 2 (3.1 %) | 1 (1.1 %) | 1 (1.9 %) | 0 (0.0) | 0 (0.0) | 0 (0.0) | 219 (0.2) | 103 (0.1) | 116 (0.1) |
| gl_m16_mp | 2 (3.1 %) | 3 (3.4 %) | -1 (-0.3 %) | 0 (0.0) | 3 (12.5) | -3 (-12.5) | 118 (0.1) | 223 (0.2) | -105 (-0.1) |
| frag_grenade_mp | 2 (3.1 %) | 12 (13.6 %) | -10 (-10.6 %) | 0 (0.0) | 0 (0.0) | 0 (0.0) | 297 (0.3) | 1722 (1.6) | -1425 (-1.3) |
| saw_bipod_stand_mp | 1 (1.5 %) | 1 (1.1 %) | 0 (0.4 %) | 0 (0.0) | 0 (0.0) | 0 (0.0) | 80 (0.1) | 71 (0.1) | 9 (0.0) |
Where the player hits his victims
Here were the hits by the player killing his victims (sorted on kills). A location of "None" is typically damage by bombs/grenades/airstrikes.
| Location | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| torso_lower | 16 (24.6 %) | 23 (26.1 %) | -7 (-1.5 %) | 3 (15.0) | 4 (16.7) | -1 (-1.7) | 975 (0.9) | 1011 (1.0) | -36 (-0.0) |
| left_leg_upper | 10 (15.4 %) | 3 (3.4 %) | 7 (12.0 %) | 3 (15.0) | 2 (8.3) | 1 (6.7) | 447 (0.4) | 143 (0.1) | 304 (0.3) |
| torso_upper | 9 (13.8 %) | 13 (14.8 %) | -4 (-0.9 %) | 3 (15.0) | 4 (16.7) | -1 (-1.7) | 589 (0.6) | 665 (0.6) | -76 (-0.1) |
| none | 7 (10.8 %) | 19 (21.6 %) | -12 (-10.8 %) | 0 (0.0) | 6 (25.0) | -6 (-25.0) | 100585 (96.3) | 102179 (96.8) | -1594 (-0.5) |
| head | 7 (10.8 %) | 8 (9.1 %) | -1 (1.7 %) | 1 (5.0) | 0 (0.0) | 1 (5.0) | 738 (0.7) | 461 (0.4) | 277 (0.3) |
| right_leg_upper | 5 (7.7 %) | 6 (6.8 %) | -1 (0.9 %) | 1 (5.0) | 0 (0.0) | 1 (5.0) | 236 (0.2) | 195 (0.2) | 41 (0.0) |
| left_arm_lower | 3 (4.6 %) | 5 (5.7 %) | -2 (-1.1 %) | 2 (10.0) | 0 (0.0) | 2 (10.0) | 157 (0.2) | 191 (0.2) | -34 (-0.0) |
| right_leg_lower | 2 (3.1 %) | 2 (2.3 %) | 0 (0.8 %) | 2 (10.0) | 0 (0.0) | 2 (10.0) | 187 (0.2) | 64 (0.1) | 123 (0.1) |
| right_foot | 2 (3.1 %) | 0 (0.0 %) | 2 (3.1 %) | 0 (0.0) | 0 (0.0) | 0 (0.0) | 96 (0.1) | 0 (0.0) | 96 (0.1) |
| right_arm_upper | 1 (1.5 %) | 0 (0.0 %) | 1 (1.5 %) | 0 (0.0) | 3 (12.5) | -3 (-12.5) | 98 (0.1) | 62 (0.1) | 36 (0.0) |
Where the player is shot most
| Location | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| torso_lower | 16 (24.6 %) | 23 (26.1 %) | -7 (-1.5 %) | 3 (15.0) | 4 (16.7) | -1 (-1.7) | 975 (0.9) | 1011 (1.0) | -36 (-0.0) |
| none | 7 (10.8 %) | 19 (21.6 %) | -12 (-10.8 %) | 0 (0.0) | 6 (25.0) | -6 (-25.0) | 100585 (96.3) | 102179 (96.8) | -1594 (-0.5) |
| torso_upper | 9 (13.8 %) | 13 (14.8 %) | -4 (-0.9 %) | 3 (15.0) | 4 (16.7) | -1 (-1.7) | 589 (0.6) | 665 (0.6) | -76 (-0.1) |
| head | 7 (10.8 %) | 8 (9.1 %) | -1 (1.7 %) | 1 (5.0) | 0 (0.0) | 1 (5.0) | 738 (0.7) | 461 (0.4) | 277 (0.3) |
| right_leg_upper | 5 (7.7 %) | 6 (6.8 %) | -1 (0.9 %) | 1 (5.0) | 0 (0.0) | 1 (5.0) | 236 (0.2) | 195 (0.2) | 41 (0.0) |
| neck | 1 (1.5 %) | 5 (5.7 %) | -4 (-4.1 %) | 0 (0.0) | 1 (4.2) | -1 (-4.2) | 107 (0.1) | 328 (0.3) | -221 (-0.2) |
| left_arm_lower | 3 (4.6 %) | 5 (5.7 %) | -2 (-1.1 %) | 2 (10.0) | 0 (0.0) | 2 (10.0) | 157 (0.2) | 191 (0.2) | -34 (-0.0) |
| right_arm_lower | 0 (0.0 %) | 3 (3.4 %) | -3 (-3.4 %) | 0 (0.0) | 1 (4.2) | -1 (-4.2) | 0 (0.0) | 136 (0.1) | -136 (-0.1) |
| left_leg_upper | 10 (15.4 %) | 3 (3.4 %) | 7 (12.0 %) | 3 (15.0) | 2 (8.3) | 1 (6.7) | 447 (0.4) | 143 (0.1) | 304 (0.3) |
| right_leg_lower | 2 (3.1 %) | 2 (2.3 %) | 0 (0.8 %) | 2 (10.0) | 0 (0.0) | 2 (10.0) | 187 (0.2) | 64 (0.1) | 123 (0.1) |
Which map the player makes the most of his victims
| Map | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| mp_creek | 21 (32.3 %) | 24 (27.3 %) | -3 (5.0 %) | 3 (15.0) | 3 (12.5) | 0 (2.5) | 1748 (1.7) | 1501 (1.4) | 247 (0.3) |
| mp_carentan | 20 (30.8 %) | 18 (20.5 %) | 2 (10.3 %) | 12 (60.0) | 9 (37.5) | 3 (22.5) | 922 (0.9) | 1066 (1.0) | -144 (-0.1) |
| mp_broadcast | 18 (27.7 %) | 21 (23.9 %) | -3 (3.8 %) | 4 (20.0) | 3 (12.5) | 1 (7.5) | 1421 (1.4) | 1378 (1.3) | 43 (0.1) |
| mp_killhouse | 6 (9.2 %) | 25 (28.4 %) | -19 (-19.2 %) | 1 (5.0) | 9 (37.5) | -8 (-32.5) | 100347 (96.1) | 101606 (96.3) | -1259 (-0.2) |
Which map the player dies most
| Map | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| mp_killhouse | 6 (9.2 %) | 25 (28.4 %) | -19 (-19.2 %) | 1 (5.0) | 9 (37.5) | -8 (-32.5) | 100347 (96.1) | 101606 (96.3) | -1259 (-0.2) |
| mp_creek | 21 (32.3 %) | 24 (27.3 %) | -3 (5.0 %) | 3 (15.0) | 3 (12.5) | 0 (2.5) | 1748 (1.7) | 1501 (1.4) | 247 (0.3) |
| mp_broadcast | 18 (27.7 %) | 21 (23.9 %) | -3 (3.8 %) | 4 (20.0) | 3 (12.5) | 1 (7.5) | 1421 (1.4) | 1378 (1.3) | 43 (0.1) |
| mp_carentan | 20 (30.8 %) | 18 (20.5 %) | 2 (10.3 %) | 12 (60.0) | 9 (37.5) | 3 (22.5) | 922 (0.9) | 1066 (1.0) | -144 (-0.1) |
Which server the player makes the most of his victims
| Server | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| ^2Marvin^1 HC NewMapsOnly 1.6 PB | 65 (100.0 %) | 88 (100.0 %) | -23 (0.0 %) | 20 (100.0) | 24 (100.0) | -4 (0.0) | 104438 (100.0) | 105551 (100.0) | -1113 (0.0) |
Which server the player dies most
| Server | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| ^2Marvin^1 HC NewMapsOnly 1.6 PB | 65 (100.0 %) | 88 (100.0 %) | -23 (0.0 %) | 20 (100.0) | 24 (100.0) | -4 (0.0) | 104438 (100.0) | 105551 (100.0) | -1113 (0.0) |
Generated on Monday 01 September 2008 00:50