| Player names used: | sexual Panda, Struzzo |
| COD2 UID: | 5bfb57d183b871dc1d92f2ae7d52c30a |
| First seen on: | 2008-07-30T22:25:13 |
| Last seen on: | 2008-08-30T23:56:36 |
| Total |
| Playing time: | 0.20 working days, (4 hours, 47 minutes in total) |
| Amount of rounds played: | 27 |
| Amount of kills: | 677 |
| Amount of deaths: | 336 |
| Kill/death ratio: | 2.01 |
| Amount of hitting (not killing): | 306 |
| Amount of getting hit (but not killed): | 193 |
| (experimental) said nice things: | 22 |
| (experimental) greeted someone: | 29 |
| (experimental) gave a compliment: | 32 |
| (experimental) showed fun in the game: | 35 |
Statistics in a picture
| Kill:Death ratio versus playingtime | Kill:Death ration through a playing session | Idem, versus the other players |
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Top-10 victims
These players have been killed more then they killed the player (sorted on kills - deaths).
Note that the player himself can be in the list. This is because of friendly fire: Our servers are set to reflect damage for friendly fire. A teammate running over a players grenade will kill the player (and looks like a suicide in the logs).
Top-10 enemies of this player
These players have killed the player more then they were killed by the player (sorted on deaths - kills).
Weapons used best for killing
These weapons were used by the player to kill his victims (sorted on kills). A weapon of "None" is typically a melee attack (well done!).
| Weapon | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| g3_silencer_mp | 339 (50.1 %) | 2 (0.6 %) | 337 (49.5 %) | 186 (60.8) | 0 (0.0) | 186 (60.8) | 15814 (11.5) | 73 (0.1) | 15741 (11.4) |
| m1014_mp | 50 (7.4 %) | 2 (0.6 %) | 48 (6.8 %) | 44 (14.4) | 0 (0.0) | 44 (14.4) | 2045 (1.5) | 84 (0.1) | 1961 (1.4) |
| cobra_20mm_mp | 50 (7.4 %) | 9 (2.7 %) | 41 (4.7 %) | 0 (0.0) | 32 (16.6) | -32 (-16.6) | 480 (0.3) | 341 (0.3) | 139 (0.1) |
| frag_grenade_mp | 45 (6.6 %) | 16 (4.8 %) | 29 (1.9 %) | 3 (1.0) | 0 (0.0) | 3 (1.0) | 7108 (5.1) | 2269 (1.9) | 4839 (3.3) |
| g36c_reflex_mp | 43 (6.4 %) | 1 (0.3 %) | 42 (6.1 %) | 19 (6.2) | 0 (0.0) | 19 (6.2) | 1877 (1.4) | 30 (0.0) | 1847 (1.3) |
| artillery_mp | 33 (4.9 %) | 4 (1.2 %) | 29 (3.7 %) | 0 (0.0) | 0 (0.0) | 0 (0.0) | 2784 (2.0) | 427 (0.4) | 2357 (1.7) |
| deserteaglegold_mp | 27 (4.0 %) | 3 (0.9 %) | 24 (3.1 %) | 12 (3.9) | 1 (0.5) | 11 (3.4) | 1258 (0.9) | 141 (0.1) | 1117 (0.8) |
| frag_grenade_short_mp | 19 (2.8 %) | 10 (3.0 %) | 9 (-0.2 %) | 0 (0.0) | 0 (0.0) | 0 (0.0) | 3025 (2.2) | 1337 (1.1) | 1688 (1.1) |
| deserteagle_mp | 15 (2.2 %) | 2 (0.6 %) | 13 (1.6 %) | 1 (0.3) | 0 (0.0) | 1 (0.3) | 673 (0.5) | 84 (0.1) | 589 (0.4) |
| saw_mp | 9 (1.3 %) | 13 (3.9 %) | -4 (-2.5 %) | 5 (1.6) | 2 (1.0) | 3 (0.6) | 361 (0.3) | 436 (0.4) | -75 (-0.1) |
Where the player hits his victims
Here were the hits by the player killing his victims (sorted on kills). A location of "None" is typically damage by bombs/grenades/airstrikes.
| Location | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| torso_lower | 215 (31.8 %) | 75 (22.3 %) | 140 (9.4 %) | 106 (34.6) | 59 (30.6) | 47 (4.1) | 8963 (6.5) | 4126 (3.4) | 4837 (3.1) |
| none | 100 (14.8 %) | 42 (12.5 %) | 58 (2.3 %) | 13 (4.2) | 38 (19.7) | -25 (-15.4) | 113012 (81.8) | 106536 (88.0) | 6476 (-6.2) |
| torso_upper | 90 (13.3 %) | 43 (12.8 %) | 47 (0.5 %) | 46 (15.0) | 22 (11.4) | 24 (3.6) | 4118 (3.0) | 2132 (1.8) | 1986 (1.2) |
| head | 72 (10.6 %) | 34 (10.1 %) | 38 (0.5 %) | 15 (4.9) | 9 (4.7) | 6 (0.2) | 3092 (2.2) | 2143 (1.8) | 949 (0.5) |
| left_leg_upper | 32 (4.7 %) | 27 (8.0 %) | 5 (-3.3 %) | 23 (7.5) | 12 (6.2) | 11 (1.3) | 1424 (1.0) | 1040 (0.9) | 384 (0.2) |
| right_leg_upper | 30 (4.4 %) | 26 (7.7 %) | 4 (-3.3 %) | 18 (5.9) | 21 (10.9) | -3 (-5.0) | 1285 (0.9) | 1162 (1.0) | 123 (-0.0) |
| right_leg_lower | 23 (3.4 %) | 11 (3.3 %) | 12 (0.1 %) | 6 (2.0) | 4 (2.1) | 2 (-0.1) | 808 (0.6) | 338 (0.3) | 470 (0.3) |
| right_arm_lower | 22 (3.2 %) | 14 (4.2 %) | 8 (-0.9 %) | 15 (4.9) | 6 (3.1) | 9 (1.8) | 1045 (0.8) | 655 (0.5) | 390 (0.2) |
| right_arm_upper | 21 (3.1 %) | 7 (2.1 %) | 14 (1.0 %) | 11 (3.6) | 4 (2.1) | 7 (1.5) | 972 (0.7) | 315 (0.3) | 657 (0.4) |
| neck | 21 (3.1 %) | 7 (2.1 %) | 14 (1.0 %) | 19 (6.2) | 0 (0.0) | 19 (6.2) | 1111 (0.8) | 316 (0.3) | 795 (0.5) |
Where the player is shot most
| Location | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| torso_lower | 215 (31.8 %) | 75 (22.3 %) | 140 (9.4 %) | 106 (34.6) | 59 (30.6) | 47 (4.1) | 8963 (6.5) | 4126 (3.4) | 4837 (3.1) |
| torso_upper | 90 (13.3 %) | 43 (12.8 %) | 47 (0.5 %) | 46 (15.0) | 22 (11.4) | 24 (3.6) | 4118 (3.0) | 2132 (1.8) | 1986 (1.2) |
| none | 100 (14.8 %) | 42 (12.5 %) | 58 (2.3 %) | 13 (4.2) | 38 (19.7) | -25 (-15.4) | 113012 (81.8) | 106536 (88.0) | 6476 (-6.2) |
| head | 72 (10.6 %) | 34 (10.1 %) | 38 (0.5 %) | 15 (4.9) | 9 (4.7) | 6 (0.2) | 3092 (2.2) | 2143 (1.8) | 949 (0.5) |
| left_leg_upper | 32 (4.7 %) | 27 (8.0 %) | 5 (-3.3 %) | 23 (7.5) | 12 (6.2) | 11 (1.3) | 1424 (1.0) | 1040 (0.9) | 384 (0.2) |
| right_leg_upper | 30 (4.4 %) | 26 (7.7 %) | 4 (-3.3 %) | 18 (5.9) | 21 (10.9) | -3 (-5.0) | 1285 (0.9) | 1162 (1.0) | 123 (-0.0) |
| left_arm_lower | 15 (2.2 %) | 15 (4.5 %) | 0 (-2.2 %) | 17 (5.6) | 6 (3.1) | 11 (2.4) | 752 (0.5) | 723 (0.6) | 29 (-0.1) |
| right_arm_lower | 22 (3.2 %) | 14 (4.2 %) | 8 (-0.9 %) | 15 (4.9) | 6 (3.1) | 9 (1.8) | 1045 (0.8) | 655 (0.5) | 390 (0.2) |
| left_arm_upper | 13 (1.9 %) | 14 (4.2 %) | -1 (-2.2 %) | 5 (1.6) | 0 (0.0) | 5 (1.6) | 455 (0.3) | 592 (0.5) | -137 (-0.2) |
| left_leg_lower | 14 (2.1 %) | 12 (3.6 %) | 2 (-1.5 %) | 5 (1.6) | 8 (4.1) | -3 (-2.5) | 530 (0.4) | 534 (0.4) | -4 (-0.1) |
Which map the player makes the most of his victims
| Map | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| mp_countdown | 129 (19.1 %) | 34 (10.1 %) | 95 (8.9 %) | 52 (17.0) | 21 (10.9) | 31 (6.1) | 5435 (3.9) | 1967 (1.6) | 3468 (2.3) |
| mp_crash | 113 (16.7 %) | 52 (15.5 %) | 61 (1.2 %) | 83 (27.1) | 22 (11.4) | 61 (15.7) | 8094 (5.9) | 2962 (2.4) | 5132 (3.4) |
| mp_cargoship | 86 (12.7 %) | 27 (8.0 %) | 59 (4.7 %) | 18 (5.9) | 19 (9.8) | -1 (-4.0) | 3997 (2.9) | 1949 (1.6) | 2048 (1.3) |
| mp_farm | 84 (12.4 %) | 54 (16.1 %) | 30 (-3.7 %) | 27 (8.8) | 34 (17.6) | -7 (-8.8) | 4565 (3.3) | 3822 (3.2) | 743 (0.1) |
| mp_citystreets | 52 (7.7 %) | 27 (8.0 %) | 25 (-0.4 %) | 24 (7.8) | 12 (6.2) | 12 (1.6) | 3430 (2.5) | 1425 (1.2) | 2005 (1.3) |
| mp_convoy | 50 (7.4 %) | 18 (5.4 %) | 32 (2.0 %) | 37 (12.1) | 5 (2.6) | 32 (9.5) | 3205 (2.3) | 1025 (0.8) | 2180 (1.5) |
| mp_crossfire | 49 (7.2 %) | 40 (11.9 %) | 9 (-4.7 %) | 25 (8.2) | 17 (8.8) | 8 (-0.6) | 2703 (2.0) | 2424 (2.0) | 279 (-0.0) |
| mp_backlot | 32 (4.7 %) | 29 (8.6 %) | 3 (-3.9 %) | 10 (3.3) | 20 (10.4) | -10 (-7.1) | 1946 (1.4) | 2214 (1.8) | -268 (-0.4) |
| mp_bog | 25 (3.7 %) | 7 (2.1 %) | 18 (1.6 %) | 4 (1.3) | 5 (2.6) | -1 (-1.3) | 100953 (73.1) | 100345 (82.9) | 608 (-9.8) |
| mp_vacant | 25 (3.7 %) | 22 (6.5 %) | 3 (-2.9 %) | 13 (4.2) | 30 (15.5) | -17 (-11.3) | 1889 (1.4) | 1482 (1.2) | 407 (0.1) |
Which map the player dies most
| Map | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| mp_farm | 84 (12.4 %) | 54 (16.1 %) | 30 (-3.7 %) | 27 (8.8) | 34 (17.6) | -7 (-8.8) | 4565 (3.3) | 3822 (3.2) | 743 (0.1) |
| mp_crash | 113 (16.7 %) | 52 (15.5 %) | 61 (1.2 %) | 83 (27.1) | 22 (11.4) | 61 (15.7) | 8094 (5.9) | 2962 (2.4) | 5132 (3.4) |
| mp_crossfire | 49 (7.2 %) | 40 (11.9 %) | 9 (-4.7 %) | 25 (8.2) | 17 (8.8) | 8 (-0.6) | 2703 (2.0) | 2424 (2.0) | 279 (-0.0) |
| mp_countdown | 129 (19.1 %) | 34 (10.1 %) | 95 (8.9 %) | 52 (17.0) | 21 (10.9) | 31 (6.1) | 5435 (3.9) | 1967 (1.6) | 3468 (2.3) |
| mp_backlot | 32 (4.7 %) | 29 (8.6 %) | 3 (-3.9 %) | 10 (3.3) | 20 (10.4) | -10 (-7.1) | 1946 (1.4) | 2214 (1.8) | -268 (-0.4) |
| mp_cargoship | 86 (12.7 %) | 27 (8.0 %) | 59 (4.7 %) | 18 (5.9) | 19 (9.8) | -1 (-4.0) | 3997 (2.9) | 1949 (1.6) | 2048 (1.3) |
| mp_citystreets | 52 (7.7 %) | 27 (8.0 %) | 25 (-0.4 %) | 24 (7.8) | 12 (6.2) | 12 (1.6) | 3430 (2.5) | 1425 (1.2) | 2005 (1.3) |
| mp_vacant | 25 (3.7 %) | 22 (6.5 %) | 3 (-2.9 %) | 13 (4.2) | 30 (15.5) | -17 (-11.3) | 1889 (1.4) | 1482 (1.2) | 407 (0.1) |
| mp_overgrown | 20 (3.0 %) | 19 (5.7 %) | 1 (-2.7 %) | 7 (2.3) | 6 (3.1) | 1 (-0.8) | 1088 (0.8) | 1161 (1.0) | -73 (-0.2) |
| mp_convoy | 50 (7.4 %) | 18 (5.4 %) | 32 (2.0 %) | 37 (12.1) | 5 (2.6) | 32 (9.5) | 3205 (2.3) | 1025 (0.8) | 2180 (1.5) |
Which server the player makes the most of his victims
| Server | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| ^2Marvin ^1TDM1 HC 1.0 PB | 640 (94.5 %) | 329 (97.9 %) | 311 (-3.4 %) | 305 (99.7) | 187 (96.9) | 118 (2.8) | 136694 (99.0) | 120659 (99.7) | 16035 (-0.7) |
| ^2Marvin^1 HC Wet Works 1.0 PB | 34 (5.0 %) | 7 (2.1 %) | 27 (2.9 %) | 1 (0.3) | 6 (3.1) | -5 (-2.8) | 1277 (0.9) | 392 (0.3) | 885 (0.6) |
Which server the player dies most
| Server | Kills (%) | Deaths (%) | Kills-Deaths (%) | Hits (%) | Shots (%) | Hits-Shots (%) | Damage given (%) | Damage received (%) | Damage balance (%) |
| ^2Marvin ^1TDM1 HC 1.0 PB | 640 (94.5 %) | 329 (97.9 %) | 311 (-3.4 %) | 305 (99.7) | 187 (96.9) | 118 (2.8) | 136694 (99.0) | 120659 (99.7) | 16035 (-0.7) |
| ^2Marvin^1 HC Wet Works 1.0 PB | 34 (5.0 %) | 7 (2.1 %) | 27 (2.9 %) | 1 (0.3) | 6 (3.1) | -5 (-2.8) | 1277 (0.9) | 392 (0.3) | 885 (0.6) |
Generated on Monday 01 September 2008 00:50